Assassin's Leon Inteleon - GRM88
Build Path
Water GunFirst Pick
Damage.
Acrobatics
Damage. Slow.
Liquidation
Damage.
Azure Spy VisionUNITE
Doubles Crit%.
Stat Boosts
Unite Move Damage Increase
Sp. Def Attack
Guide
This moveset is easier to execute and offers Inteleon more benefits. Liquidation deals tons of damage to a single target, especially when a critical counter is consumed, and only requires Inteleon to be at close range to use, which is a simpler setup compared to Snipe Shot. Acrobatics gives significantly better maneuverability compared to Fell Stinger since it doesn't need to hit a target or a wall for Inteleon to reposition and gain a critical counter. It also has a unique interaction with Liquidation, allowing Inteleon to use it while shooting Liquidation.
Liquidation and Snipe Shot are Inteleon's primary damage move but have distinct gameplay requirements with pros and cons. When choosing Liquidation, Inteleon needs to be more active in hunting down targets one by one since it can only hit one target and has a short range. However, the move doesn't require any special setup other than getting into range, giving Inteleon more freedom to move around and use its attacks.
As for Snipe Shot, Inteleon needs to utilize Sniper's camouflage mechanic more since the move can be used without breaking camouflage. Inteleon also has to stay at the backlines to maximize the move's damage, requiring the Pokemon to reposition constantly. The move's downside is its tedious setup, limiting Inteleon's mobility significantly.
On the other hand, Acrobatics and Fell Stinger act as complimentary moves. Acrobatics is best paired with Liquidation due to the maneuverability it gives. Since Liquidation requires inteleon to be more active, having a repositioning tool that doesn't require hitting a target or wall to move objectively works better with Liquidation. It also just improves Inteleon's overall mobility.
Fell Stinger is practically better suited for Snipe Shot due to how it works. Since the move quickly drags Inteleon to a wall when it hits one, it allows the Pokemon to trigger Sniper's camouflage mechanic and set up Snipe Shot properly. Its cooldown is also reduced everytime it hits a wall, allowing Inteleon to constantly reposition when needed.
Works Well With
Boost Emblems
+2% Sp. Atk
+4% Move cooldown reduction
+1% HP
+2% Sp. Def
- Sp. Def 5
- HP 130
- Crit% -0.6
- Sp. Atk 4.8
- Attack -12
- Movement Speed 70
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