Inteleon
Sobble
Drizzile
Inteleon
A sharp-shooting attacker that rewards stealth and precision.
Create Inteleon BuildMoves
Basic Attack
Every third attack deals increased damage and increases critical-hit rate.
3rd Attack: Increased damage and Crit%. Boosted Atk.
See in-game description Becomes a boosted attack with every third attack, dealing increased damage with an increased critical-hit rate.
Sniper
Deals increased damage on critical-hit. When near a wall, becomes camouflaged and gains up to 3 critical counters. When a critical counter is used, the next basic attack or move is guaranteed to be a critical hit.
Increased Crit% damage. Untargetable.
See in-game description
The Pokemon deals increased damage to opposing Pokemon when it lands a critical hit. When the Pokemon is near a wall, it becomes camouflaged and opposing Pokemon are unable to target it. The Pokemon gains one critical counter whenever a set amount of time passes while camouflaged (up to a maximum of 3 counters). When a critical counter is consumed, the Pokemon's next basic attack or move that has a set chance of becoming a critical hit is guaranteed to be a critical hit.
Level 1 / 3
Tearful Look
Increases Movement Speed and reduces opponent's Attack and Sp. Atk.
Decreases Attack. Swift.
See in-game description
Decreases the Attack and Sp. Atk of the designated opposing Pokemon, and increases the user's movement speed for a short time.
Water Gun
Shoots water, damaging opponents.
Damage.
See in-game description
Has the user squirt water, dealing damage to opposing Pokemon it hits. This move has a set chance of becoming a critical hit.
Level 5Choose One
Fell Stinger
Fires a stinger, gaining one critical counter On-Hit of an opponent or wall. If hitting a wall, it moves you to the point hit and reduces cooldown.
Critical Counter: The next basic attack or move is guaranteed to be a critical hit.
Upgrade: Reduces cooldown.
Damage. CDR.
See in-game description
Has the user fire a sharp stinger in the designated direction, dealing damage to opposing Pokemon it hits. If the stinger hits a wall, the user moves to the point the stinger hit, and this move's cooldown is reduced. If the stinger hits an opposing Pokemon or a wall, the user gains one critical counter.
Upgrade: Reduces this move's cooldown.
Acrobatics
Glides forward, gaining one critical counter. If hitting a wall or opponent, can glide again. Opponents hit are damaged and slowed.
Critical Counter: The next basic attack or move is guaranteed to be a critical hit.
Upgrade: Increases first glide's distance.
Damage. Slow.
See in-game description
Has the user glide in the designated direction, and if the user hits an opposing Pokemon or wall, it can glide in a designated direction again. If the user hits an opposing Pokemon while gliding, the user deals damage to it and decreases its movement speed. Every time this move is used, the user gains one critical counter. This move can also be used while attacking with Liquidation.
Upgrade: Increases the first glide's travel distance.
Level 7Choose One
Snipe Shot
Fires a water projectile, damaging opponents more the farther away they are with a max of three uses.
Upgrade: Decreases time to store a use of this move.
Damage.
See in-game description
Has the user aim in the designated direction for a set amount of time and then fire a water projectile, dealing damage to opposing Pokemon it hits while partially ignoring their Sp. Def. The farther away the user is from the opposing Pokemon it hits, the more damage this move does. This move has a set chance of becoming a critical hit. A maximum of three uses can be kept in reserve for this move.
Upgrade: Decreases the time it takes to store a use of this move.
Liquidation
Fires water projectiles, dealing damage. If hits 5 times, attack damage is increased.
Upgrade: Increases number of water projectiles fired.
Damage.
See in-game description
Has the user continually fire water projectiles from both hands, dealing damage to the designated opposing Pokemon it hits. If this move hits 5 times within a short period of time, damage the opposing Pokemon takes from the user's attacks will be increased for a short time. This move has a set chance of becoming a critical hit. This move can also be used while moving via Acrobatics.
Upgrade: Increases the number of water projectiles fired.
Level 9
Azure Spy Vision
Pokemon in stealth or hiding are visible, Doubles Crit%, gains critical counters over time.
Doubles Crit%.
See in-game description
For a short time, enables the user to see nearby Pokemon that are in stealth or hiding in tall grass. Also doubles the user's critical-hit rate, and the user gains one critical counter whenever a set amount of time passes.