Miraidon
Miraidon
Lightning incarnate. Electrifies its opponents, especially multiple times in a row, to slow them down and steal their HP.
Create Miraidon BuildMoves
Basic Attack
Basic attack. This attack has no boosted attack.
See in-game description Deals damage to opposing Pokémon.
Hadron Engine
Moves create areas of Electric Terrain On-Hit. Miraidon can expand the area at the cost of Aeos energy. Allies within the area deal increased damage and cannot be put to sleep. Electric terrain also increases allied goals and decreases opponent goals.
Anti-sleep. Increased damage. Score boost. Score defense.
See in-game description
When the Pokemon with this Ability hits a Pokemon from the opposing team with a move, it creates Electric Terrain. The Pokemon can consume a portion of its collected Aeos energy to expand the area of the Electric Terrain it creates. If the Pokemon with this Ability or its allies are within the Electric Terrain, their attacks deal additional damage and they cannot be put to sleep. Electric Terrain strengthens ally team goals and weakens opposing team goals. This Ability goes on cooldown after it's triggered.
Level 1 / 3
Thunder Shock
Shoots electricity.
Damage.
See in-game description
Has the user send a jolt of electricity in the designated direction, dealing damage to opposing Pokemon it hits.
Thunder Wave
Damages and stuns an opponent.
Damage. Stun.
See in-game description
Has the user discharge electricity at the designated opposing Pokemon, dealing damage and leaving them paralyzed.
Level 5Choose One
Charge Beam
Fires a beam of electricity which boosts your Sp. Atk On-Hit. Two successful hits empowers this move to continually fire on its next activation, dealing damage in a line. Max two stocks.
Upgrade: Reduced cooldown.
Damage. Boosted after second hit.
See in-game description
Has the user charge power before firing an electric beam in the designated direction. If this move hits opposing Pokemon, the user's Sp. Atk is increased for a short time, and the user stores electric power. If the user stores electric power twice within a short time, it can use a boosted version of Charge Beam. The boosted version has the user continuously fire an electric beam in the designated direction, dealing damage to opposing Pokemon in the area of effect. A maximum of 2 uses can be kept in reserve for this move.
Upgrade: Decreases the time it takes to store a use of this move.
Electro Drift
Dashes forward, assassinating opponents in a line. Two successful hits empowers this move as a homing attack on its next activation. Max two stocks.
Upgrade: Reduced cooldown.
Damage. Assassinate. Boosted after second hit.
See in-game description
Has the user race forward in the designated direction while spinning, dealing damage to opposing Pokemon in its path. The user also stores electric power. If the user stores electric power twice within a short time, it can use a boosted version of Electro Drift. The boosted version has the user do a spinning attack aimed at the designated opposing Pokemon, dealing damage to any opposing Pokemon it hits. This move deals increased damage if the opposing Pokémon's remaining HP is low. A maximum of 2 uses can be kept in reserve for this move.
Upgrade: Decreases the time it takes to store a use of this move.
Level 7Choose One
Thunder
Summons a homing thundercloud to attack and slow opponents.
Upgrade: Increased Slow.
Damage. Slow.
See in-game description
Has the user summon a cloud in the skies above that drops wicked thunderbolts. The summoned cloud moves slowly toward the nearest opposing Pokemon, dropping thunderbolts whenever a set amount of time passes. The thunderbolts deal damage and apply a slowing effect to opposing Pokemon they hit.
Upgrade: Strengthens the slowing effect applied to opposing Pokemon when they are hit by lightning.
Parabolic Charge
Electrifies the surrounding area, slowing opponents and stealing their HP.
Upgrade: Shield upon activation.
Area HP Vamp. Slow.
See in-game description
Has the user flood the area around it with electricity, dealing damage and applying a slowing effect to opposing Pokemon it hits. If this move hits opposing Pokemon, the user recovers HP and also recovers 1 stored use of either Charge Beam or Electro Drift. The more opposing Pokémon the move hits, the more HP the user recovers.
Upgrade: Grants the user a shield when this move is used.
Level 9
Bright Future Meteor Storm
Summons 5 successive meteors, each dealing increasing damage on-hit, with the final one displacing opponents.
AOE damage. Displacement.
See in-game description
Has the user call down 5 meteorites in a row, dealing damage to opposing Pokemon they hit. If a meteorite hits an opposing Pokemon, the next meteorite to fall will deal increased damage. The final meteorite deals higher damage in a wider area of effect and throws opponents.