Zacian
Zacian
A high-sustain brawler focused on score defense with a Unite Move that counters other Unite Moves.
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Auto attack to win
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Moves
Basic Attack
Chaining consecutive basic attacks applies the following effects, in order:
1) Slows the opponent,
2) Heals yourself,
3) Reduces your cooldowns and pulls the opponent.
Damage. 2nd hit: Slow. 3rd hit: Heal. 4th hit: CDR, Displacement.
See in-game description If basic attacks are performed consecutively within a set time, the effects of the second and subsequent basic attack stages will change as described below. (When the Pokemon is using a move, this set time is extended.)
Stage two: The user deals damage to opposing Pokemon and decreases their movement speed.
Stage three: The user deals damage to opposing Pokemon while restoring its own HP.
Stage four: The user quickly draws near an opposing Pokemon and deals damage to it. All of the user's move cooldowns are reduced.
Intrepid Sword
Opponents drop more Aeos Energy when Zacian participates in the takedown.
Charging up to score a goal also charges up your sword. A charged sword deals AOE %Damage, and boosts your next Special Move. The longer you charge up to score, the longer the sword is charged.
Opponents drop more Aeos. Scoring charges sword: AOE Percent Damage, boosted Special Moves.
See in-game description
If the goal scoring button is held down, the Pokemon with this Ability has its sword charged with Aeos energy, and for a short time, its basic attacks become boosted attacks. In addition, during the effect duration, the Pokemon can use a boosted version of one of its moves once.
The longer the goal scoring button is held down, the more Aeos energy is charged into the sword, lengthening the duration of the boost effect on basic attacks and moves. This Ability goes on cooldown after it's triggered.
Boosted basic attacks have an increased area of effect and deal additional damage proportional to the opposing Pokémon's HP.
When this Pokemon knocks out or assists in knocking out a Pokemon on the opposing team, that Pokemon will drop more Aeos energy than it normally would.
Level 1 / 3
Slash
Damages an opponent and those nearby (to a lesser extent).
Boosted: Larger slash, more damage, and slows opponents.
AOE Damage. Boosted: Slow.
See in-game description
Has the user deal damage to an opposing Pokemon and deal a small amount of damage to nearby opposing Pokemon.
When this move is boosted with Aeos energy, its area of effect is increased, it deals increased damage, and it also decreases opposing Pokémon's movement speed for a short time.
Quick Attack
Leaps forward, landing next to your target.
Boosted: Stuns the opponent.
Damage. Boosted: Stun.
See in-game description
Has the user charge in the designated direction, stop in place when it hits an opposing Pokemon, and deal damage to it.
When this move is boosted with Aeos energy, it also leaves opposing Pokemon unable to act for a short time.
Level 5Choose One
Metal Claw
Releases a shockwave, damaging and slowing opponents while negating projectiles. Then, charges forward for a melee attack, increasing your attack speed on-hit.
Boosted: Bigger shockwave, bigger slow.
Damage. Slow. Anti-projectile. Then: Dash attack. Haste On-Hit. Boosted: Bigger shockwave, bigger slow.
See in-game description
Has the user release a shock wave in the designated direction, dealing damage to opposing Pokemon it hits and decreasing their movement speed. As the shock wave moves forward, it negates projectile attacks from opposing Pokemon it hits.
After releasing the shock wave, the user also charges and deals damage to opposing Pokemon. If this charge hits an opposing Pokemon, the user's basic attack speed is increased for a short time.
When this move is boosted with Aeos energy, the shock wave's size and travel distance are increased. Also, the movement speed of opposing Pokemon hit by the shock wave is further decreased.
Upgrade: Reduces this move's cooldown.
Sacred Sword
Deals damage in a circle, slowing opponents before slashing to stun them. On-hit, buffs your attacks and moves with increased damage and/or defense penetration.
Boosted: Larger area, and faster slash.
Faster slash (stacks with boost).
AOE Damage. Slow. Stun. Attack buff on-hit. Special Move damage and penetration increased on-hit. Boosted: Larger, faster execution.
See in-game description
Has the user slash around itself as if drawing a circle with the tip of its sword, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed. The user then unleashes a slashing attack inside the circle, dealing damage to opposing Pokemon it hits and leaving them unable to act. After this move hits an opposing Pokemon, the user‘s Attack is increased for a short time, and damage dealt by the user's moves and basic attacks partially ignores the opposing Pokémon's Defense.
When this move is boosted with Aeos energy, its area of effect is increased, and the time until the slashing attack is unleashed is reduced.
Upgrade: Reduces the time until the slashing attack is unleashed.
Level 7Choose One
Agility
Instantly cleanses you and briefly grants Swift. You move faster for longer when used against opponents.
Boosted: Faster Swift and grants a shield.
Swift (stacks with boost).
Cleanse. Briefly Swift. Boosted: Swift. Shield.
See in-game description
Removes any hindrances applied to the user and greatly increases the user's movement speed. After a short time, the movement speed increase weakens and stays that way for a set amount of time. The effect duration is increased if the user is in combat with Pokemon from the opposing team.
When this move is boosted with Aeos energy, the user's movement speed is further increased, and the user is also granted a shield.
Upgrade: Further increases movement speed.
Play Rough
Performs a heavily boosted Quick Attack which stuns an opponent and increases your defenses against that opponent.
Boosted: Can leap through opponents with a longer dash, stunning each one hit.
Increased Stun.
Damage. Stun. Increased defenses against your target. Boosted: Longer dash. Dash through opponents. Stuns all opponents hit.
See in-game description
Has the user leap in the designated direction, dealing damage to an opposing Pokemon it hits and leaving it unable to act.
For a short time after the user lands, the user takes reduced damage from the opposing Pokemon it dealt damage to.
When this move is boosted with Aeos energy, the user leaps further and will no longer stop in place when hitting an opposing Pokemon, and all opposing Pokemon hit along the leap's path will receive damage and be left unable to act.
Upgrade: Increases the length of time opposing Pokemon are left unable to act.
Level 9
Sovereign Sword
(Hold) Charges your sword and makes you spellproof.
(Release) Unleashes the charged energy for increased damage. With enough charge, gains increased AOE and deals additional damage to opponents buffed by their own Unite Moves.
(Hold) Charge up Spellproof. Then, boost. (Release) Damage. Boosted: Increased AOE. Anti-Unite buff.
See in-game description
Has the user ready its giant sword, charge the sword with Aeos energy, and then slash in front of itself. The user becomes immune to hindrances while the Unite Move button is held down and the user is in its ready stance. The longer the user is in this stance, the more Aeos energy is charged into the sword, and the more damage this move deals.
If a set amount of Aeos energy or more is charged into the sword, the Unite Move becomes boosted, and the slash's area of effect increases. This boosted Unite Move deals increased damage to opposing Pokemon it hits who have been buffed by their own Unite Move.