Espeon
Evee
Espeon
An excellent ranged attacker to damage multiple opponents using its psychic power.
Create Espeon BuildFeatured Espeon Builds
Sniper Espeon
14
Watch out!
27
See All Espeon Builds
Moves
Basic Attack
Eevee: Every third attack deals increased damage. Espeon: Fires a beam after a set amount of time that deals increased damage and slows opponents.
3rd Attack: Increased Damage.
See in-game description Eevee: Becomes a boosted attack with every third attack, dealing increased damage when it hits. Espeon: Becomes a boosted attack whenever a set amount of time passes, firing a beam in front of the user. The beam deals increased damage to opposing Pokémon it hits and decreases their movement speed for a short time.
Anticipation
All evolutions: Removes hindrances and makes you spellproof. When evolved to Espeon (Magic Bounce): Deals damage to opponent that attempted to inflict the hindrance and slows them.
Cleanse. Spellproof.
See in-game description
All evolutions: When the Pokémon would be affected by a hindrance, the hindrance is negated, and the Pokémon becomes immune to hindrances for a short time. When evolved to Espeon (Magic Bounce): At the same time, this Ability deals damage to the opposing Pokémon that attempted to inflict the hindrance and decreases its movement speed for a short time.
Level 1 / 3
Swift
Deal damage with star-shaped rays.
Damage.
See in-game description
Shoots star-shaped rays at opposing Pokémon, dealing damage to them.
Growl
Growls, damaging and slowing opponents.
Damage. Slow
See in-game description
Has the user growl at a designated opposing Pokémon, dealing damage and decreasing its movement speed for a short time.
Level 4Choose One
Psyshock
Throws projectiles that deal damage and slow opponents. Stuns opponents if all projectiles hit.
Upgrade: Increases the speed at which the projectiles travel.
Damage. Slow. Stun.
See in-game description
Has the user materialize psychic projectiles and hurl them at a designated location, dealing damage to opposing Pokémon hit by the projectiles and decreasing their movement speed for a short time. If an opposing Pokémon is hit by all of these psychic projectiles, that Pokémon is left unable to act for a short time.
Upgrade: Increases the speed at which the projectiles travel.
Stored Power
Unleashes up to five stored blasts of psychic power at random opponents and increases movement speed after the move is used.
Upgrade: Increased damage to opponents with low HP.
Damage. Swift
See in-game description
Has the user unleash blasts of psychic power at random opposing Pokémon with a boosted basic attack. Up to five blasts of psychic power can be stored at once. After this move is used, the user's movement speed increases for a short time.
Upgrade: Also deals additional damage to opposing Pokémon with a low percentage of remaining HP.
Level 6Choose One
Psybeam
Fires a ray that can split off and deal damage to other opponents in range on-hit. The higher the max HP of the opponent hit, the more damage it can do. If the opponent hit is slowed or stunned, the same effects will apply to the other opponents hit.
Upgrade: Increased damage and stuns other opponents if it first hits stunned opponents.
Damage. Slow. Stun.
See in-game description
Has the user fire a peculiar ray in the designated direction. If the ray hits an opposing Pokémon, it will then split beyond the first Pokémon hit and deal damage to other opposing Pokémon in range. These split rays deal more damage the higher the max HP of the first Pokémon hit by the ray. Furthermore, if the first Pokémon hit by the ray has its movement speed decreased or is unable to act, those same effects will be applied to the Pokémon hit by the split rays.
Upgrade: Deals additional damage to opposing Pokémon that are unable to act. If Psybeam then splits beyond its initial target, its split rays will also deal additional damage to opposing Pokémon they hit and leave unable to act.
Future Sight
Locks onto an opponent then deals damage in their area. The less the opponent's HP, the more damage is dealt. Other moves damaging the locked-on opponent will reduce cooldown of Future Sight. If the opponent is knocked out before the area-of-effect damage is dealt, a powered-up use of Psyshock or Stored Power becomes available.
Upgrade: Increased damage to locked-on opponent.
AOE Damage. CDR.
See in-game description
Has the user lock on to an opposing Pokémon, then deal damage a few seconds later to opposing Pokémon in an area of effect centered on the locked-down Pokémon. More damage is dealt the lower the locked-on Pokémon's remaining HP is. While the user is locked on to an opposing Pokémon, its other moves will target that Pokémon whenever possible. Each time one of these moves deals damage, Future Sight's cooldown is reduced. If the locked-on Pokémon is on the opposing team and is knocked out before the area-of-effect damage is dealt, a single powered-up use of Psyshock or Stored Power becomes available for a short time. When Psyshock is powered up, it hurls stronger psychic projectiles at a designated location that also cause an explosion, dealing damage to opposing Pokémon in the area of effect. When Stored Power is powered up, it unleashes an increased number of psychic power blasts and restores the users's HP when the blast hit.
Upgrade: The user deals increased damage to the opposing Pokémon that Espeon's Future Sight is locked on to.
Level 8
Psychic Solare
Suspends opponents into the air then damages and displaces them.
Damage. Displacement.
See in-game description
Has the user throw opposing Pokémon in the area of effect into the air and suspend them using psychic power. After a delay, an explosion occurs that deals damage to opposing Pokémon in the area of effect and shoves them.