Duraludon
Duraludon
Duraludon is a Steel/Dragon-type Pokémon with a national Pokédex number of 884. Introduced in the 8th generation of Pokémon, Duraludon is native to the Galar region. In Pokémon Unite, Duraludon holds the role of Ranged Attacker to try and take out its foes from a distance.
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Jungle Duraludon guide
23
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Moves
Basic Attack
Deals area damage every attack. Every third attack is boosted, dealing greater damage.
AOE Damage. Third Attack: Increased damage.
See in-game description Shoots a fierce blast of light from the user's mouth, dealing damage to opposing Pokémon it hits.
Becomes a boosted attack with every third attack, shooting out a long beam that deals a large amount of damage to all opposing Pokémon it hits.
Heavy Metal
Prevents being thrown or shoved once. Goes on cooldown when triggered.
Prevents being thrown or shoved once.
See in-game description
Prevents the Pokémon from being thrown or shoved once. This Ability goes on cooldown after it's triggered.
Level 1 / 3
Laser Focus
Reduces damage taken for a short time. Your next three basic attacks deal extra damage.
Reduces damage taken. Next three basic attacks deal more damage.
See in-game description
Reduces the damage the user receives for a short time.
Afterward, the user's basic attacks deal additional damage to opposing Pokémon they hit (up to 3 times in total).
Metal Claw
Deal damage and Slow opponents hit. Your next basic attack becomes boosted.
AOE Slow. Boosted Attack
See in-game description
Has the user strike with sharp claws, dealing damage to opposing Pokémon it hits and decreasing their movement speed for a short time.
After this move is used, the user's next basic attack becomes a boosted attack.
Level 5Choose One
Flash Cannon
Ruptures the ground, dealing damage and slowing opponents hit. For a short time after, basic attacks and boosted attacks deal increased damage and have increased range. Boosted attacks also slow opponents.
Upgrade: Stuns opponents hit.
AOE Damage. Slow. Increased basic attack damage.
See in-game description
Has the user rupture the ground in the designated direction, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time.
For a short time afterward, when the user performs a basic or boosted attack, it will gather all of its light energy and release it all at once as a cannon of light. These cannon attacks have increased range and deal damage to all opposing Pokémon hit by the light. Boosted cannon attacks deal more damage than basic cannon attacks and also decrease the movement speed of opposing Pokémon they hit for a short time.
Upgrade: Opposing Pokémon in the ruptured ground's area of effect are also unable to act for a short time.
Dragon Pulse
Charges up an attack to deal AOE damage. While charging, you have reduced movement speed. The longer you charge, the wider the area of effects is and the more damage it will deal.
When damage opponents, you apply a damage marker to them. This move will remove all damage markers on Pokémon it hits, dealing increased damage per marker removed. If this move knocks out an opponent, its cooldown is reduced and your next three basic attacks deal extra damage, further reducing the cooldown.
Upgrade: Heals if knocking out an opponent.
Charged AOE damage. Self-Slow.
See in-game description
Charges power before dealing damage to opposing Pokémon in the area of effect.
The user's movement speed is decreased while charging, but the longer power is charged, the wider the move's area of effect becomes and the more damage it deals.
After the user learns this move, a damage marker will be attached to any opposing Pokémon the user damages. When the Dragon Pulse hits a marked opposing Pokémon, it deals additional damage to that Pokémon for each damage marker attached to it, then removes all the damage markers. In addition, if this move knocks out an opposing Pokémon, its cooldown is reduced, and the user's next three basic attacks will each deal additional damage and further reduce this move's cooldown when they hit.
Upgrade: Also restores the user's HP if this move knocks out a Pokémon from the opposing team.
Level 7Choose One
Dragon Tail
Shove opposing Pokémon and move backward a short distance. Your next basic attack becomes boosted. A maximum of two charges can be held for this move.
Upgrade: Deals more damage.
Displacement. Move backwards. Boosted Attack. (+) Deals more damage.
See in-game description
Has the user shove opposing Pokémon and mvoe itself backward a short distance.
Afterward, the user's next basic attack becomes a boosted attack. A maximum of two uses can be kept in reserve for this move.
Upgrade: This move deals additional damage to opposing Pokémon when it hits.
Stealth Rock
Create an AOE field that deals damage ove rtime and slows opposing Pokémon in the area of effect. Opposing Pokémon hit repeatedly in this area becomes stunned for a short time. After using this move, your next attack becomes boosted. A maximum of two charges can be held for this move.
Upgrade: Increases maximum charges.
AOE Damage. Slow. Stun. Boosted Attack. (+) Increases max charges.
See in-game description
Has the user create a field of levitating stones by hurling a stone at the designated area. The field deals damage over time to opposing Pokémon in the area of effect and decreases their movement speed for a short time. If the hurled stone hits an opposing Pokémon before reaching the designated area, the area of effect will instead be centered on where the stone hit that Pokémon.
If an opposing Pokémon takes damage from this move a certain number of times, that Pokémon becomes unable to move for a short time.
After this move is used, the user's next basic attack becomes a boosted attack.
A maximum of two uses can be kept in reserve for this move.
Upgrade: Increases the maximum number of uses that can be kept in reserve for this move.
Level 9
Revolving Ruin
Deal AOE damage around yourself. Gain a shield and increased Attack when hitting opposing Pokémon. The more Pokémon hit, the larger the shield and Attack increase are. Leave a burning ring on the ground after this move that burns and slows opposing Pokémon for a short time.
AOE Damage. Shield. Attack increase. Slow.
See in-game description
Has the user spin, firing a beam of light at the ground in a sweeping circle around it. If this beam hits an opposing Pokémon, it deals damage to it, grants the user a shield, and increases the user's Attack for a short time. Both the shield effect and the Attack increases are strengthened the more opposing Pokémon are hit by the beam of light. Damage is dealt to any opposing Pokémon in the area of effect after the beam of light is fired.
A burning ring is left where the beam of light touched the ground, and opposing Pokémon that touch this burning ring take damage and have their movement speed decreased for a short time.