Dodrio
Doduo
Dodrio
A super agile Pokémon with burst attacks and a sprint gauge for increased movement speed.
Create Dodrio BuildFeatured Dodrio Builds
Tri Attack (Micro)
5
Pecky Jungle Bois
14
See All Dodrio Builds
Moves
Basic Attack
Every third attack becomes a Boosted Attack. When the sprint gauge is full, its basic attack will charge forward.
3rd Attack: Boosted Atk
See in-game description Becomes a boosted attack with every third attack, dealing consecutive blows with each of the user's heads. When the user's sprint gauge is full, its basic attack will have it charge in the direction it's facing and consume all of the sprint gauge. If this charging attack hits opposing Pokémon, all of the user's move cooldowns are reduced.
Run Away
Gains increased movement speed near opponents and divides Aeos energy when scoring goals. Charges its sprint gauge while moving, and gains increased movement speed when its full.
Swift
See in-game description
The Pokémon's movement speed increases when opposing Pokémon are nearby. While the Pokémon is moving, its sprint gauge charges. When its sprint gauge is full, the Pokémon starts running with increased movement speed. If the Pokémon's movement speed decreases below a set speed, the sprint gauge will rapidly deplete. When Doduo scores a goal, it evenly divides its collected Aeos energy into two portions and deposits them into the goal one at a time. After Doduo evolves into Dodrio, when it scores a goal, it evenly divides its collected Aeos energy into three portions and deposits them into the goal one at a time.
Level 1 / 3
Peck
Jabs opponents with its beaks and charges forward if the sprint gauge is full.
Damage.
See in-game description
Has the user move forward while jabbing with its beaks. When the sprint gauge is full, the user instead charges forward while jabbing with its beaks. Using this move fully consumes the sprint gauge.
Quick Attack
Dashes forward, damaging oppponents and gaining increased Movement Speed. This move's cooldown gets reduced if it hits.
Swift. Damage. CDR.
See in-game description
Has the user dash forward, increasing its movement speed for a short time and dealing damage to opposing Pokémon it hits. This move's cooldown is reduced if it hits opposing Pokémon.
Level 5Choose One
Tri Attack
Damages opponents and applies a random effect as either decreased Attack, decreased attack speed, or decreased movement speed. When the sprint gauge is full, shoots out one red, yellow, and blue projectile that applies its correlated effect on-hit. The next basic attack deals additional damage and restores some HP.
Upgrade: The next basic attack restores more HP and this move's cooldown is reduced if the sprint gauge is full.
Damage. Hindrance.
See in-game description
Has the user attack with its beaks in a cone in front of itself, dealing damage to opposing Pokémon and applying one of the following random effects: a decrease to Attack and damage over time for a set amount of time, a decrease to basic attack speed, or a decrease to movement speed. When the user's sprint gauge is full, the user instead shoots out three projectiles-one red, one yellow, and one blue-in the designated direction. If a projectile hits an opposing Pokémon, the projectile deals damage and applies one of the aforementioned effects based on its color. After this move is used, the user's next basic attack deals additional damage and restores some of the user's HP. A maximum of two uses can be kept in reserve for this move.
Upgrade: The user's next basic attack after using this move restores more HP. When the user's sprint gauge is full, this move's cooldown is reduced.
Drill Peck
Strikes with its beaks multiple times. Dashes forward and shoves opponents if its sprint gauge is full.
Upgrade: Reduces cooldown and restores HP on-hit.
Damage. Displacement.
See in-game description
Has the user move forward while striking with its sharp beaks multiple times, dealing damage to opposing Pokémon it hits. When the user's sprint gauge is full, the user dashes forward while striking with its sharp beaks multiple times, dealing damage to opposing Pokémon it hits and shoving them. Using this move fully consumes the sprint gauge.
Upgrade: Reduces this move's cooldown. Also, when this move hits opposing Pokémon, it restores a portion of the user's HP based on the amount of damage dealt.
Level 7Choose One
Agility
Gains Spellproof and increases movement speed. Charges its sprint gauge faster.
Upgrade: Fully charges sprint gauge.
Spellproof. Swift
See in-game description
Makes the user immune to hindrances and charges its sprint gauge. Afterward, the user's movement speed increases for a short time, and its sprint gauge charges faster.
Upgrade: After this move is used, the user's sprint gauge becomes fully charged.
Jump Kick
Kicks forward and leaps over opponent stomping the ground in an area on-hit. If this move hits, the sprint gauge charges and its cooldown is reduced.
Upgrade: Stuns opponents in the area of effect.
AOE Damage. CDR.
See in-game description
Has the user leap forward while kicking. If this move makes contact with an opposing Pokémon or obstacle, the user leaps over it and stomps the ground when it lands, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time. If this move makes contact with an opposing Pokémon or obstacle, the user's sprint gauge charges. If this move makes contact with an opposing Pokémon, its cooldown is reduced.
Upgrade: When the user stomps the ground after leaping, opposing Pokémon in the area of effect are also left unable to act.
Level 9
Triple Trample
Gains Spellproof while running and throws opponents in the air. Afterwards, gains a shield, increases attack, and charges sprint gauge faster.
Damage. Spellproof. Shield.
See in-game description
Has the user run to the designated location. While running, the user is immune to hindrances. If the user makes contact with opposing Pokémon while running, it deals damage to them and throws them into the air. When the user arrives at the designated location, its Attack increases for a short time, and it is granted a shield. Also, its sprint gauge charges faster for a short time.