Buzzwole
Buzzwole
A quick and deadly brute great at dealing AOE damage and stealing HP. Can also control its Muscle Gauge to increase attacks when consumed.
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Moskevil
21
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Moves
Basic Attack
Every third attack becomes a Boosted Attack and restores HP.
Muscle Gauge charges by 1. 3rd Attack: Heal. Boosted Atk.
See in-game description Each time a basic attack hits a Pokémon on the opposing team, the muscle gauge charges by 1 increment. Becomes a boosted attack with every third attack, throwing two consecutive punches while restoring the user's HP.
Beast Boost
Increases movement and attack speed when knocking out an opponent. Increases Muscle Gauge by 1 each basic attack on-hit but depletes Muscle Gauge when not in combat over a set amount of time.
On opponent KO: Swift. Haste.
See in-game description
When this Pokémon knocks out or assists in knocking out a Pokémon on the opposing team, its movement speed and basic attack speed increase for a short time. Also, each time this Pokémon hits a Pokémon on the opposing team with basic attacks or certain moves, its muscle gauge charges. Conversely, when the Pokémon is not in combat, the muscle gauge depletes by 1 muscle gauge increment whenever a set amount of time passes. Up to 6 muscle gauge increments can be stored.
Level 1 / 3
Mega Punch
Slams the ground dealing damage in an area. Increases Muscle Gauge by 1 for each opponent hit.
AOE damage. Muscle Gauge increases by 1 for each hit.
See in-game description
Has the user move in the designated direction before slamming the ground with a powerful punch. The shock from the punch deals damage to opposing Pokémon in the area of effect. If this move hits Pokémon from the opposing team, the user's muscle gauge increases by 1 increment for each one that was hit.
Fell Stinger
Consumes the entire Muscle Gauge dealing more damage it consumes. Recovers HP if it knocks out an opponent.
Consumes all Muscle Gauge. Damage. Heal.
See in-game description
Consumes the entire muscle gauge and has the user deal damage to an opposing Pokémon in the designated direction. This move deals more damage the more muscle gauge increments are consumed. If this move knocks out an opposing Pokémon, the user recovers HP.
Level 5Choose One
Leech Life
Grabs opponent and deals damage while restoring its own HP. Consumes the entire Muscle Gauge dealing more damage it consumes.
Upgrade: Increases damage dealt by this move to be stronger than the last.
Consumes all Muscle Gauge. Damage. HP Vamp.
See in-game description
Has the user grab and restrain an opposing Pokémon in the designated direction, dealing damage over time while restoring the user's HP. When this move is used, it consumes the user's entire muscle gauge. The number of hits and the amount of damage dealt per hit increases the more muscle gauge increments are consumed. This move ends if the user becomes unable to act for any reason or if the restrained Pokémon escapes by using an Eject Button or through some other means.
Upgrade: Also causes each instance of damage dealt by this move to be stronger than the last.
Superpower
Runs to the oppponent, grabs them, and slams them to the ground dealing AOE damage. Consumes the entire Muscle Gauge increasing more damage and shield the more it consumes.
Upgrade: Resets the cooldown of this move when the Muscle Gauge reaches its maximum.
Consumes all Muscle Gauge. AOE damage.
See in-game description
Consumes the entire muscle gauge and has the user run in the designated direction and grab an opposing Pokémon. The user then slams the opposing Pokémon down on the ground at full strength, dealing damage to opposing Pokémon in the area of effect. The damage dealt by this move and the shield effect it grants increases the more muscle gauge increments are consumed.
Upgrade: Resets the cooldown of this move when the user's muscle gauge reaches its maximum.
Level 7Choose One
Lunge
Lunges to opponents dealing damage and decreases their attack. Increases Muscle Gauge by 1 for each opponent hit and increases basic attack speed after the move is used.
Upgrade: Increases attack for a short time when this move hits an opponent.
AOE damage. Enfeeble. Haste. Muscle Gauge increases by 1 for each hit.
See in-game description
Has the user lunge in the designated direction, dealing damage to opposing Pokémon and decreasing their Attack for a short time. If this move hits Pokémon from the opposing team, the user's muscle gauge increases by 1 increment for each one that was hit. After this move is used, the user's basic attack speed increases for a short time. A maximum of 2 uses can be kept in reserve for this move.
Upgrade: Whenever this move hits Pokémon from the opposing team, the user's Attack increases for a short time. The more Pokémon from the opposing team are hit, the more the user's Attack increases.
Smack Down
Uppercuts opponent and throws them into the air. While opponent is airborne, this move can be performed again to smack them down to the ground dealing damage in an area. Increases Muscle Gauge by 1 for each opponent hit.
Upgrade: Widens the area of effect and increases Muscle Gauge increment to 2.
AOE damage. Muscle Gauge increases by 1 for each hit. (+)Increased area of effect.
See in-game description
Has the user deliver an uppercut punch to an opposing Pokémon in the designated direction, dealing damage to it and throwing it into the air. While the thrown Pokémon is airborne, the user can use this move again to perform a follow-up attack that smacks that Pokémon down to the ground, dealing damage to all opposing Pokémon in an area of effect centered on the smacked-down Pokémon. If the user does not follow up on the initial uppercut attack, the opposing Pokémon will fall to the ground on its own. If this occurs, damage is still dealt to all opposing Pokémon in an area of effect centered on the point of impact. If this move deals damage to Pokémon on the opposing team, the user's muscle gauge increases by 1 increment for each one that was hit.
Upgrade: Widens the area of effect in which damage is dealt when the opposing Pokémon targeted by this move hits the ground. Also, the user's muscle gauge will now increase by 2 increments for each Pokémon on the opposing team that takes damage from this move.
Level 9
Ultra Swole Slam
Flys at high speed, dealing damage to opponents in an area. Then, charges down dealing damage at the opponent with the least amount of health.
AOE damage. Then: Targets lowest HP among hit.
See in-game description
Has the user fly at high speed, dealing damage to all opposing Pokémon in the area of effect. Afterward, the user targets the opposing Pokémon with the lowest percentage of HP among those hit and charges down at it from the sky, dealing damage once again to that Pokémon.