Initiate Daddy Machamp - K0zzeeGames
Build Path
Karate ChopFirst Pick
Damage.
Close Combat
Damage. Spellproof.
Dynamic Punch
AOE damage. Movement Speed, attack speed up. Stun. Spellproof.
Barrage BlowUNITE
Movement Speed, Attack, omni-defense up. Then: AOE damage. Displacement.
Stat Boosts
Bonus Attack Damage On Hit
Guide
You are the initiation to a battle through your Dynamic Punch stunning an opponent followed by a Close Combat. You are a menace to the enemy team because you can target the backline while being tanky enough to withstand a couple of hits.
Potion is great for sustaining while dueling, and I use either a Potion or Eject Button depending on the mood.
Great combo if our Unite move is ready is the start with Barrage Blow for the movement speed and attack boost, cast Dynamic Punch, cast Close Combat, cast Barrage Blow for another Close Combat, end with an auto attack if needed
Works Well With
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