Rushning Machamp Machamp - JasonJimnz
Score and Rush
Build Path
Bulk UpFirst Pick
Attack Boost, Attack Speed up, Movement Speed up. Spellproof.
Close Combat
Damage. Spellproof.
Dynamic Punch
AOE damage. Movement Speed, attack speed up. Stun. Spellproof.
Barrage BlowUNITE
Movement Speed, Attack, omni-defense up. Then: AOE damage. Displacement.
Score Shield
Receive a shield while charging up to score a goal. While shielded, incoming attacks will not stop you from charging up.
Stat Boosts
Critical Damage
Shield and Focus (Score Attempt)
Attack Damage (Upon Goal)
Guide
It's a must to go with someone that cooperates in the botlane
Also botlane is harder in order to get points faster
At the beginning you should try to learn Dynamic Punch as soon as possible, taking care of, if you go with supporters, let the supporters has the first move learned (lv 4 or 5)
If you can score, go for it, if not keep with your teammate because you will have at least 12 or 15 points and it's important to keep you alive because Dynamic Punch can stun enemies, in battle try to defeat enemies ASAP, then the others should go back
After the first scoring (that you could have more or less 15 points) go to defeat the nearest pokemon and score again, those extra attack points will help you, if you can do this in the first 2 minutes, when Drednaw appears you will have lv 8 and Dynamic Punch + Close Combat could hurt seriously many pokemon in that combo
(For wild pokemon I use: ZR + A + R + A)
When Machamp is ready to use the Unite move, think about your teammates, you can move the enemies with that move and could be combined with Dynamic Punch and Close Combat, for also stunning them
If you're not below in level, you can deal with 2 pokemon at least to make them go back, unless they have Unite move, in 1v1 against Attackers or Speedsters you will have advantage
Works Well With
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