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Rushning Machamp

Rushning Machamp Machamp - JasonJimnz

Updated Aug 23, 2021
Bulk Up
Bulk Up
Close Combat
Close Combat
Dynamic Punch
Dynamic Punch
Scope LensAttack WeightScore ShieldX Attack
Bulk Up
Close Combat
Dynamic Punch
Scope Lens
Attack Weight
Score Shield
X Attack
0Votes
Add Fav
All-Rounder Bottom Lane

Score and Rush

Build Path

<Close Combat

Close Combat

Damage. Spellproof.

<Barrage Blow

Barrage BlowUNITE

Movement Speed, Attack, omni-defense up. Then: AOE damage. Displacement.

Scope Lens

Scope Lens

Boosts critical hit damage.

Attack Weight

Attack Weight

Permanently increases Attack upon scoring a goal.

Score Shield

Score Shield

Receive a shield while charging up to score a goal. While shielded, incoming attacks will not stop you from charging up.

X Attack

X Attack

Temporarily increases your Attack, Sp. Attack, and Basic Attack Speed.

Stat Boosts

AD+12
Attack Weight
Crit Chance+4.0%
Scope Lens
HP+300
Score Shield

Critical Damage

Shield and Focus (Score Attempt)

Attack Damage (Upon Goal)

Guide

It's a must to go with someone that cooperates in the botlane

Also botlane is harder in order to get points faster

At the beginning you should try to learn Dynamic Punch as soon as possible, taking care of, if you go with supporters, let the supporters has the first move learned (lv 4 or 5)

If you can score, go for it, if not keep with your teammate because you will have at least 12 or 15 points and it's important to keep you alive because Dynamic Punch can stun enemies, in battle try to defeat enemies ASAP, then the others should go back

After the first scoring (that you could have more or less 15 points) go to defeat the nearest pokemon and score again, those extra attack points will help you, if you can do this in the first 2 minutes, when Drednaw appears you will have lv 8 and Dynamic Punch + Close Combat could hurt seriously many pokemon in that combo
(For wild pokemon I use: ZR + A + R + A)

When Machamp is ready to use the Unite move, think about your teammates, you can move the enemies with that move and could be combined with Dynamic Punch and Close Combat, for also stunning them

If you're not below in level, you can deal with 2 pokemon at least to make them go back, unless they have Unite move, in 1v1 against Attackers or Speedsters you will have advantage

Works Well With

Wigglytuff

With Sing, you could deal a lot of damage with the combos, it's a good area attack combination

Blissey

Can heal you or give buff, you can defend more time and then push them once Dynamic Punch and Close Combat are ready

Reported Icon This build was created in the game version of 1.1.1.6. It may contain inaccuracies in the data that is used compared to the current version of 1.12.1.5.

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