Gank, Bank, and Spank Talonflame - joesbeard
Build Path
AcrobaticsFirst Pick
Damage. Dash.
Flame Charge
Damage. Increased movement speed. (+)Deal partial True Dmg for a short time..
Fly
Flame SweepUNITE
Unstoppable. Damage. Displacement.
Stat Boosts
Bonus Attack Damage On Hit
Critical Damage
Attack Damage (Upon Goal)
Guide
Early game mobility is key, X Speed should be used when crossing lanes, goal rushing, ganking, and escaping. Safe goal scoring earlier on will help immensely.
Play smart. You'll be gathering orbs quickly making it hard to bank in the early game. Consider quick lane rotations and use caution when encountering before level 7. Acrobatics can be used as a great initiator, unit smite, and disengage. Flame charge will be used for mobility early on but quickly gain damage for late game.
Fly is multi-beneficial: brief immunity frames, obstacle traversing, ganking, and unit secure.
That should be about it.
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