From the shadows Absol - Equivalate
Build Path

FeintFirst Pick
Dash. True Dmg.

Pursuit
Dash. Damage. Then: Attack up (from behind). CDR. (+)Movement Speed up.

Psycho Cut
Damage. Slow. Attack up. (+)Movement Speed up near opponents.

Midnight SlashUNITE
Damage. Displacement.
Stat Boosts
Bonus Attack Damage On Hit
Critical Damage
Guide
WIP
Scope Lens: Basically an auto item for Absol. It was made for Absol and its ability Super Luck, which ups its crits which synergizes best with Scope Lens.
I put attack weight in for the permanent attack gain on score. Will try out Focus Band and see how it helps later on.
Feint should be the first move you pick. Always. With it, you can bypass the wall to get to Lillipup on the other side, saving a few seconds. Chase down Lillipup and go for Ludicolo first. Bouffalant should be second. Once you get to lvl 5, get Pursuit and go for your first gank.
Early Game: With pursuit, you should wait in the grass for a Pokemon to pass by and pounce on them. There won't be much they can do early game to stop your damage and you should even be able to chase down and confirm a kill for one of your lanes before returning back to the jungle for your second rotation. After your second rotation through jungle, be sure to help with weakened enemies bot lane and prepare for Drednaw at the 7min mark. The first Drednaw(Even the second, yes) can be important in your teams success the rest of the game. You primarily want to shoot for the enemies squishies/damage dealers. Without damage, they can't pressure your team until they respawn.
Mid Game: Drednaw is the main priority once lanes have been dealt with. Rotate with your team bottom by 7 minutes for the first Drednaw spawn. You can help your team by chunking damage on it, but if you notice the enemy moving in, move to the grass to hit them hard. Either scoring a free KO or at least pressuring them away from stealing Drednaw last minute.
Late Game: Zapdos spawns with 2 mins left in the game. You will be best pressed to sit in the grass and await the enemy to jump them by Zapdos. By now you won't do as much damage as you did early game, but if you can get the jump, you can possibly come out with at least a KO. Save your Unite move in case your team begins losing the team fight so you can snipe Zapdos. If you are winning, don't start Zapdos. You can't risk getting KOd easily and having them snipe Zapdos from under you.
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