A perfect balance. Gardevoir - PokemonUniteUser00733
A complete guide to learn the embrace pokémon's gameplay.
Build Path
TeleportFirst Pick
Psyshock
Damage. Cooldown Reduction (on-hit). (+)Increasing damage.
Moonblast
AOE damage. Retreat. Stun. (+)Shield.
Fairy SingularityUNITE
Displacement. Then: Damage. Displacement.
Stat Boosts
Special Move Vamp
Guide
Hello there.
My name is MaidGardevoir, Master with Gardevoir, under 200 games playing only SoloQ
Here's my guide for my pokémon.
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Laning Paths :
Toplane/botlane early: As usual, take the first wild pokemons, try to get as much XP as possible. you can eventually, if they don't have high DPS early, try to take their wild pokemons before attacking yours, by last hitting using confusion. never use your teleport when you do so as you need it for escape. After fighting for/taking the bees, if your jungler didn't helped you, you can take some of his corphish, as you really need to get your lvl 6 fast for dreadmaw.
Jungle Early : You'll need to fullclear your jungle. No more, no less. At 8:10, you should have finished clearing, and here, two options : either you saw their jungler, and you counter gank him, either you didn't saw him, and you want to gank toplane by default, to help them having a advantage before dreadmaw. After that, clear as much middle as possible before going back to your jungle. remember that you need to be at Dreadmaw at 7:15
Mid game : Obviously, contest Dreadmaw. If you have a advantage, push the enemy team, else, defend your position around it.react at any misposition of your enemy. After that, if you won, try to goal then get to rotom, if you lost, defend your goal then get back in your jungle for exp. You can afford to lose your T1 Toplane.. T1 Botlane should be defended for the second dreadmaw. As usual, farm exp as much as possible, try to fight if you have a advantage, and most importantly contest objectives. Never use your ult after 3:30, and get it ASAP before late game. Before 2:15 you should be around lvl 13-14 and near zapdos.
Late game : The real fight begins.
If you're winning : No need to zapdos, defend the point, and be prepared to any sneaky people trying to goal. You're better as camping a bush, near a goal point, to either protect your goal or protect zapdos.
If you're losing : try to regroup as much enemy as possible before casting your ult, and contest zapdos. If you're too much behind, try to sneaky point if you have fewer than 30 points, after 30 you'll be cancelled 100% of the time.
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Items :
Wise glasses and Shell bell are not a option, too much damage added, with some sustain with HP recovery.
The third item, either Focus band, for more def, so you can last longer in teamfight even when focused, or if you're in a team, Buddy barrier. A item too good to be avoided.
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Build path :
Teleport is better than confusion early in my opinion, movement is too good to contest wild pokemons faster than the opponent.
Psyshock/Future Sight : I'll 100% pick psyshock. Better damage early, you can move (and reposition yourself) with it, and hitting wild pokemons with psyshock give you Cooldown reductions on your Psyshock, when future sight
Psychic/Moon blast : it's a no match. A stun with 4.5s CD, or a AOE Slow with 4s CD. Pick moonblast.
Works Well With
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