Sir Thiccum Lad Snorlax - Lantz
Thicc Bruiser Boi!
Build Path
TackleFirst Pick
Flail
Damage. Last Stand. (+)HP Vamp (at low HP)
Power NapUNITE
Spellproof. AOE damage. Displacement. Heal. Second activation: AOE damage.
Stat Boosts
Bonus Attack Damage On Hit
HP (Upon Goal)
Guide
Young thicc boi Snorlax is ready to run rampant in the arena. Snorlax is an absolute powerhouse of a Guardian that can protec but also attac.
Starting off with Tackle gives you great early clear and chasing potential as it gives you a short dash as well as your empowered body slam to slow your opponents.
Try to score as much as possible to build up your Aeos Cookie for extra thiccness and watch the profit roll in. With the extra health you'll be receiving from Aeos Cookie you'll be able to outlast most if not all fights even on your opponent's goal. You'll be able to soak up more damage allowing you to Flail to your heart's content and when you get low and Flail really starts to hurt, you be able to keep that demon mode going with Potion. Once you get Flail+ and your attacks start healing you, you become nigh unstoppable.
Yawn is always a great choice for the secondary skill as it gives you a way to lock down opponents and let you wail on them while they're drowsy. It is especially good for if you get a Hex Bomb Gengar or a Zip Zap Zeraora on you, with perfect timing you can Yawn your way out of their constant chain of "perfectly balanced" damage and dish out your own brand of "perfectly balanced" damage.
And of course, no guide would be complete without mentioning Snorlax's ultimate get out of jail free card; his Unite Move. Fight not going your way? Need a little more damage and a little more time in which to deal said damage? Just take a nice Power Nap and watch that E X T R A T H I C C HP bar go from 0-100 real quick; now you're ready to go again while your opponents are ready to throw in the towel. The knock up ensures no interruptions to your decision to catch some Z's mid fight and the constant damage from your snores while you heal will keep your opponents at bay; lest they want to make it easier for you to wake up and Flail them into the K.O. Zone.
If you have a sneaking suspicion that your opponents may be using a lot of CC; Wigglytuff, Elsa Ninetales, Slowbro, or even the odd Dream Eater Gengar; a Full Heal can be used instead of Potion to break the CC chains for a little while and give you free reign to take your opponents to Schlap City.
Snorlax shines as a Solo Bruiser but his power also helps in Team Fights, bringing extra damage and CC to your team. Just remember: just because Flail gives you extra movement speed, does not mean chase. Sometimes it's best to let your prey go after you've made your point and chased them out of lane. Just means more Wild EXP for you and your team.
You may feel invincible, but one misstep can lead to the Int Hunter becoming the Inter.
Have fun, enjoy, and stay thicc my friends!
Works Well With
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