Wood Horn Build Trevenant - DecimatedSoul
Empty item slot is Resonant Guard Details on guide
Build Path
Branch PokeFirst Pick
Damage. Slow.
Wood Hammer
AOE Damage. Displacement. Stun. Second activation: AOE Damage. Stun. Self-damage.
Horn Leech
Displacement. HP Vamp. Boosts attacks (CDR On-Hit.
Phantom ForestUNITE
AOE damage. Displacement. Slow. Shield (per opponent hit). Increases self-healing. Increases ally basic attacks to affected opponents.
Exp. Share
Passively gain EXP every second while you have the lowest level on your team. However, you forfeit any EXP you'd normally gain when assisting teammates against wild Pokemon.
Stat Boosts
Bonus Passive Experience
Guide
Natural Cure - Passive Ability
When Trevenant deals or receives damage while at or below 35% max HP, a continuous HP recovery effect is triggered every 0.5s for 4s. This effect also reduces the cooldowns of Trevenant's moves by 1s every 1s. When this HP recovery effect ends, there is a 100s cooldown. However, this cooldown is reduced by 1s each time one of Trevenant's moves damage an enemy. This cooldown reduction cannot be triggered more than once every 0.5s.
Heal - 8 Ticks: [ 2+(0.18 * (Level -1)) ] % of max HP
Wood Hammer - Hinderance (9s cd)
Level 5 - Trevenant pulls back its arms and attacks, dealing damage to enemies in the area of effect and pulls them in front of Trevenant, leaving them unable to act for 0.5s. If this attack deals damage to at least one enemy, a follow-up attack will be available for 5s. This follow-up attack slams down a giant wooden hammer in front of Trevenant, dealing damage to any enemy it hits, and leaving them unable to act. The lower Trevenant's HP, the longer the enemy will be left unable to act. Every time this move is used, it consumes 5% of Trevenant's current HP.
Damage - Both Hits: 100% Atk + 20 x (Level - 1) + 420
Level 11 - If an enemy is hit by the second hammer, the damage they deal is reduced by 20% for 3s.
Horn Leech - Dash (9s cd)
Level 7 - Charge forward, becoming unstoppable, dealing damage to enemies and shoving them while dashing in the designated direction for the duration of the dash. At the end of the charge, enemies that were shoved are dealt additional damage and then thrown. Colliding with an enemy while charging recovers Trevenant's HP 3 times, and the lower Trevenant's remaining HP the more HP that is recovered. After this move hits an enemy, Trevenant's next three auto attacks deal more damage and reduce this move’s cooldown by 0.5s when they hit.
Damage - 2 Hits: 43% Atk + 4 x (Level - 1) + 200
Heal (Over 3s): Above 70% HP: 12% Max HP
Basic - Bonus Damage: 21.5% Atk + 2 x (Level - 1) + 100
Level 13 - After using this move, Trevenant's movement speed is increased by 30% for 1.5s.
Phantom Forest - Hinderance (112s cd)
Level 9 - Briefly becomes unstoppable and creates a cursed forest, dealing damage to enemies in the area of effect and marking them, throwing them, and decreasing their movement speed by 50% for 2s. Trevenant and allies deal increased basic (and boosted) attack damage to enemies that were marked by this move (0.5s cd for each attacker). The mark lasts for 6s. Trevenant is also granted a shield for 6s when this move hits an enemy with the shield being strengthened for each enemy hit, up to 5 times. While Trevenant is shielded by this shield, HP recovery effects applied to Trevenant are increased by 50%.
Damage: 160% Atk + 15 x (Level - 1) + 700
Shield - per Enemy Hit: 80% Atk + 0 x (Level - 1) + 500
Damage - Marked Bonus: 0% Atk + 8 x (Level - 1) + 190
Unite Buffs (6s duration): 30% Movement Speed, 20% Max HP Shield
Works Well With
Boost Emblems
+2% Defense
+2% Attack
+4% HP
- HP 350
- Crit% -1.2
- Movement Speed 21
- Defense -8
- Attack 2
- Sp. Atk -18
- Sp. Def 5
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