Aqua Play Build Azumarill - DecimatedSoul
Details in Guide
Build Path
TackleFirst Pick
Damage. Stun.
Aqua Tail
Haste. Increased Boosted Attack AOE. HP Vamp and increased True Dmg at range.
Belly BashUNITE
Shield.
Stat Boosts
Critical Damage
Attack Damage (Upon Goal)
Guide
Huge Power - Passive Ability
When this Pokémon hits only a single enemy with an auto attack, a move, or their Unite Move, the hit is always a critical hit. However, when hitting two or more enemies at once with an auto attack, a move, or its Unite Move, the hits are never critical hits.
Critical hits deal 170% rather than 200%.
Aqua Tail - Buff (7s cd)
Level 4 - Increase area-of-effect and attack speed for the next three auto attacks by 20% for 6s. If these auto attacks hit from a distance, they also deal increased damage and restore HP. Using Aqua Tail will overwrite any active Play Rough attack change.
Aqua Tail attacks count as auto attacks for the purpose of items, lifesteal and other benefits.
Damage - Basic (Close Range): 68% Atk + 2 x (Level - 1) + 50
Damage - Basic (Long Range): 122.4% Atk + 3 x (Level - 1) + 90
Damage - Boosted (Close Range): 136% Atk + 4 x (Level - 1) + 100
Damage - Boosted (Long Range): 244.8% Atk + 6 x (Level - 1) + 180
Healing: 110% Atk + 0 x (Level - 1) + 220
Level 10 - Aqua Tail attacks that hit from a distance reduce the cooldown of all moves by 0.8s.
Play Rough - Buff (5s cd)
Level 6 - Increase movement speed by 30% for 4s and change the next auto attack. When performing the next auto attack, lunge at one enemy in range and deliver repeated blows dealing damage to that target and leave it unable to act for .75s. Using Play Rough will overwrite any active Aqua Tail attack change. Play Rough attacks count as auto attacks for the purpose of items, lifesteal and other benefits.
Damage - per Hit (3 hits): 39% Atk + 4 x (Level - 1) + 60
Level 12 - Further increases movement speed to 35% when this move is used, and also reduces this move’s cooldown by 1s.
Belly Bash - Sure Hit (89s cd)
Level 8 - Azumarill targets an enemy player and then pounds their belly three times; losing 5% remaining HP with each pound in exchange for a 6.5% max HP shield that stacks with each pound and lasts 6s. Azumarill gains 60 Attack for 5s and can move while pounding their belly. Azumarill then charges at the target damaging and throwing all Pokémon hit while charging and Pokémon within the area effect around the target. Azumarill is unstoppable during this move.
Damage: 108% Atk + 9 x (Level - 1) + 260
Attack - Increase: 0% Atk + 5 x (Level - 1) + 60
Unite Buffs (6s duration): 30% Movement Speed, 30% CDR, 20% Max HP Shield
Works Well With
Boost Emblems
+4% HP
+2% Attack
- Sp. Def 5
- Sp. Atk -27
- HP 300
- Movement Speed 21
- Defense -3
- Attack 4
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