Dive Build Cramorant - DecimatedSoul
Info in guide below
Build Path
WhirlpoolFirst Pick
Increasing AOE damage with decreasing AOE range. Slow. Reloads prey.
Dive
AOE damage. Displacement. Reloads prey.
Air Slash
Retreat. AOE damage. CDR (on-hit) (+)Heal (on-hit).
Gatling Gulp MissleUNITE
Constant damage to nearest target.
Stat Boosts
Unite Move Damage Increase
Sp. Def Attack
Guide
Gulp Missile - Passive Ability
When Cramorant has prey in its mouth, it will counterattack upon taking damage from an enemy. Alternatively, Cramorant can shoot the prey at his enemy as a boosted attack. The prey bounces to 1 nearby enemy.
While above 50% HP, caught prey will be Arrokuda which deals damage and reduces enemy Defense by 20% and Sp. Def by 5% for 3s. While below 50% HP, the prey will be Pikachu which deals damage to the enemy, slows them by 50% for 1s and slows their attack speed by 10% for 1s.
Auto Attack
Becomes a boosted attack with every fourth attack. This boosted attack spits prey at the enemy and bounces to 1 nearby enemy.
Damage - Basic: 100% Atk + 0 x (Level - 1) + 0
Damage - Boosted: 76% SpA + 16 x (Level - 1) + 290
Air Slash - Ranged (8s cd)
Level 4 - Cramorant shoots 5 blades of air while moving backwards, dealing damage to enemies within the cone in a 0.33s time frame. This move's cooldown is reduced by .5s for each blade that hits (maximum 2.5s).
Damage - per Blade (5 blades): 35% SpA + 6 x (Level - 1) + 150
Level 11 - Heals Cramorant every time a blade of air hits an enemy.
Healing - per Blade (5 blades): 30% SpA + 0 x (Level - 1) + 40
Dive - Dash (5s cd)
Level 6 - Cramorant turns the designated area into a puddle, then dives to that area; becoming unstoppable for 0.5s, shoving and damaging enemies in the area for 0.5s. Cramorant catches prey for Gulp Missile as they emerge from the puddle and the next boosted attack deals additional damage but only for the next 5s; boosted attacks after this 5s are treated as regular boosted attacks. Holds 3 uses in reserve.
There is a 1.5 sec cooldown between each use, which is reduced with cooldown reduction.
Damage: 45% SpA + 9 x (Level - 1) + 180
Damage - Additional (Next Boosted): 38% SpA + 8 x (Level - 1) + 14.
Level 13 - Increased damage.
Damage: 50% SpA + 10 x (Level - 1) + 210
Gatling Gulp Missile - Area (123s cd)
Level 9 - Cramorant becomes unstoppable and fires a series of prey at the nearest enemy up to 10 times, becoming immobile and unstoppable for up to 6.5s. The prey that is fired will be Arrokuda while above 50% HP and Pikachu while under 50% HP. Gatling Gulp Missile can be cancelled early. If a boosted attack is ready when starting this move, it will be shot out first as a regular boosted attack, followed by 10 Gatling Gulp Missiles.
Damage (10x): 85% SpA + 8 x (Level - 1) + 330
Unite Buffs (6s duration): 30% Max HP Shield granted at the start of the Move, 30% Movement Speed granted at the end of the turret
Works Well With
Boost Emblems
+2% Sp. Atk
+1% HP
+4% Move cooldown reduction
- HP 320
- Attack -10
- Sp. Def 3
- Crit% -1.2
- Defense 5
- Sp. Atk -3
Pokemon Unite .GG thanks user DecimatedSoul for sharing this guide on how to play Cramorant. Be sure to support your favorite creators by upvoting their builds, videos, and anything else they share you find useful. You can also check this user's page for more build guides.
There are indeed many ways to play Cramorant in Pokemon Unite, and you can find more builds here, as well as detailed information about Cramorant's moves and the items you can assign to it.
Perhaps you have a better build in mind? Try creating your own!
For more information on build guides, check out our detailed FAQ page to answer any more questions you may have.