No Attack Slowbro Slowbro - NoBudget
Take 100k+ on a good game, 50k on a bad one, all while dealing 30k dmg
Build Path

Water GunFirst Pick
Damage. Slow.

Surf
Damage. Displacement. Slow.

Telekinesis

SlowbeamUNITE
Shield. Spellproof. Stun. Damage.
Score Shield
Receive a shield while charging up to score a goal. While shielded, incoming attacks will not stop you from charging up.
Stat Boosts
Shield and Focus (Score Attempt)
HP (Upon Goal)
Guide
It should be noted that while this is my main build and I've gotten to master with it a similar builds (the aoes cookie wasn't there last time), this build only works well with reliable teammates. I have done many a trial in solo-que with this and many times has it made my head hurt, however if you plan on having a friend or simply don't care (like me) then go on ahead and copy a top 2000 Slowbro player (I'm hoping the top 2000 part makes this look credible)
First: Water Gun/Slack Off
An attacking move is pretty important to get kills, so start with Water Gun. I recommend killing two of the starting Pokemon and scoring a 4 to start building up your aoes cookie. Start targeting the nearby Pokemon by the enemy base to score more points, but don't bite off more than you can choose.
You'll have Slack Off well by then, so you can use it to heal half of your health with the potion if you're in a pickle.
Second: Surf
Once you have surf you can deal some decent damage and also hinder opponents somewhat. Timing this well can steal enemies rightfully earned kills (be it their farm or objectives). You of course never want to have to try and steal an objective, but let it be known that you can try if needed. When you get Surf+ you'll be the bane of low hp Pokemon and annoy every other normal Pokemon. This greatly increases you're usefulness to the team (given you've sacrificed all damage), and will allow you to run away from the cc of other Pokemon much easier.
Third: Telekinesis
A wonderful thing Telekinesis is. Here you can truly annoy your enemy by holding them in place, surfing, and using your potion. When unlocking Telekinesis+, you really just get a better version of the move. It isn't greatly notable like Surf+ is, but that doesn't mean I wouldn't kill many to get this. A faster and longer ranged Telekinesis may make all the difference in defeating a running opponent.
Also, with something in relation to Surf and Telekinesis, if you happen to loose Rotom/Regileki, then you can surf towards it and use telekinesis to pull it away from your base. It should be noted that Regileki is immune when charging his circle aoe move, so don't try and grab him with your mind then.
Fourth: Slowbeam
A really good move that can prevent potential massive damage. Use it wisely, and try not to use it close to the 2 minute mark, otherwise you may not have it for Rayquaza/Zapdos when your team needs it most.
Fifth: Items
The Score Shield will be your friend in the brightest, darkest, and most mundane of times. It mostly shines early on, where it can synergize well with the Aoes Cookie and allow you to start maxing out your health. The unstoppable scoring will show it's use every now and then. Then we have the Focus Band is just a really good general item. It'll boost your defense stats and heal you when the times are rough, potentially saving your life in a major battle. The Aoes Cookie has been talked about in past text, so no need to dive in deeper.
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