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Mouse Trap

Mouse Trap Pikachu - Sakaven

Updated Nov 9, 2023
Thunder Shock
Thunder Shock
Electro Ball
Electro Ball
Volt Tackle
Volt Tackle
Shell BellCurse IncenseSlick SpoonEject Button
Thunder Shock
Electro Ball
Volt Tackle
Shell Bell
Curse Incense
Slick Spoon
Eject Button
6Votes
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Attacker Bottom Lane

2/2 builds I used to reach Master in my first season.

Build Path

<Thunder Shock

Thunder ShockFirst Pick

AOE damage. Stun.

<Electro Ball

Electro Ball

AOE damage. Stun. Assassinate.

<Volt Tackle

Volt Tackle

Damage. Displacement.

<Thunderstorm

ThunderstormUNITE

AOE damage.

Shell Bell

Shell Bell

Special attacks heal 45 HP, plus a percentage of your Sp. Atk.

Curse Incense

Curse Incense

Weakens opponent's HP Recovery by 20% with special attacks. Weakens for longer if also dealt to a special attacker.

Slick Spoon

Slick Spoon

Damage dealt by Sp. Atk attacks ignore 10% of opponent's Sp. Def.

Eject Button

Eject Button

Instantly teleport yourself somewhere nearby.

Stat Boosts

CDR+3%
Shell Bell
HP+210
Slick Spoon
Sp. AD+85
Shell Bell
Curse Incense
Slick Spoon

Special Move Vamp

Sp. Def Attack

HP Recovery

Guide

This build uses the following emblems:
5 Black (Cooldown)
4 Green (Sp Atk)
2 Blue (Def)
2 Purple (Sp Def)
Drop Crit and Atk, neutral emblem stats are ok. Try and get Mew for the additional cooldown reduction.

This build fights for the long haul with some spike potential, especially when paired with a strong defender or just a good distraction. Early on the goal is to secure farms and once you get Electroball, you shift to griefing the opposing laners whenever you have a free moment or you catch them too far away from their goal.

The idea is to trap the opponent in their own goal by shooting Electroballs (and Webs early on) at them when they are trying to stack or contest mid farms. If your partner is a strong defender with some ability to stun, then securing KOs early on is easy and the lane can be dominated.

This build requires careful use of range. Keeping opponents at the edge of Pikachu's long range is ideal, ensuring they cannot easily retaliate, and even if they do close in, your quick cooling moves combined with the item set of Bell, Specs, and Spoon can make quick work of them. But the key is, it is OK for them to escape you. You've done your job if they run away.

But if the opponent insists on stacking or over-extending in other ways, you will always win a 1v1 at a similar level vs other attackers (minus Mewtwo) while playing from the safety of your goal.

This build creates a lot of space in lane and excels at ranged executions thanks to Electroball's endless homing ability. It even hits Charizard while uniting! The spread damage is also great for securing farms and objectives.

Often the way to win a team fight with this Pikachu is to come in near the beginning and catch the enemy team with a Thunderstorm before hitting the primary targets with the other two special attacks while the Unite move is still active. This should give your team the numbers advantage, even if you are KOd in the process.

Works Well With

Crustle

Rock Tomb and X Scissor offer excellent trapping and herding to set up Electroballs. Volt Tackle also sets up X Scissors

Trevenant

Similar to Crustle, the stunning sets up good Electroballs and Tree provides good zoning for Pikachu. Pikachu also doesn't mind opponents being pushed out of range thanks to this build's sure hit moves.

Pokemon Unite .GG thanks user Sakaven for sharing this guide on how to play Pikachu. Be sure to support your favorite creators by upvoting their builds, videos, and anything else they share you find useful. You can also check this user's page for more build guides.

There are indeed many ways to play Pikachu in Pokemon Unite, and you can find more builds here, as well as detailed information about Pikachu's moves and the items you can assign to it.

Perhaps you have a better build in mind? Try creating your own!

For more information on build guides, check out our detailed FAQ page to answer any more questions you may have.

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